CHEATS


Koopa, where did you go?


Koopa the quick may be fast, but you can leave him behind in the blink o fan eye. In fact, you can make him disapear altogether. You'll need to get the wing cap to perform this stunt, so when you enter Bob-omb Battlefeild, run over to the wing cap block, get the cap, then return to the area where Koopa the Quick is waiting. Startingfrom just in front of the cannon hole on the sone platform, perform a triple jumpin order to launch Mario into the air. The point at which you launch into the air is the critical part of this trick. Fly for a short distance, then land, you'll receive the regular messege from Koopa the Quick. If you accept you'll hear the race music, but Koopa the Quick will never show up.


Get to the top of the Castle without 120 stars


O.K. here it goes when you're out side of the castle go right, over the little wooden bridge.Now start running really fast and do one of those really high jumps at the flat wall at the left then wall kick to the left and by chance you'll just grab on to the edge of the castle.There will be no Yoshi but you can still get the 100 free lives.


Extra Coin in Tiny Huge Island


If you are small in Tiny Huge Island, you shold know that about the only way to kill the Goombas is to jump on them. If you but bounce on them you will get a blue coin instead of a yellow.


Red coins on Blue Switch


If you keeping missing all the red coins when sliding down the slope in blue switch just use the z button at the bottom to crawl your way back up the slide.


Easy way to catch the rabbit


Here's an easier way to catch the bunny in the basement. Chase him to one of the two dead ends where he goes (the entrance to the desert level and the place where the Mushroom man is) and run at him. Watch the exact route he takes to get away. Then, chase him back to the same place. This time, stand in the spot where he runs to and walk slowly towards him. He'll run straight at you, if you get it perfect he'll bump right into you. Just puch and you'll pick him up. This works in either dead end, but you have to be pretty accurate, but it is still much easier than diving at him.


More weird glitches


1. In Course 1, go to the first bridge. Now go under the bridge where the coins are. Now jump and hold down A. Look, you are holding on to the bottom of the bridge! Now, make your way to the lowest part of the bridge WHILE HOLDING ON. Once you are at the bottom, let go. You go right through the bridge! 2. After you have beaten the second Bowser, go to the door at the top of the stairs in the lobby. Go through it. Take about 4 or 5 steps, and make a left. Now, push against the wall and do a double jump. You will jump right through the wall and pull yourself up to the top of the stairs!


Another star from the rabbit


When you catch the gold rabbit once he gives you a free star, but have you thought about catching him twice? He gives another star and says that's all he's got and he doesn't come back this time!


A VERY COOL GLITCH
Walk through the doors and go up the stairs but don't go through the door. Then make a right to the 2nd cloud on the wall. ( It's near the hill on the balcony) Do a side somersault to the wall and you will land on top of the wall ( You will slide off a few seconds later )


Fly up the mountain
On course 12, Tall, Tall Mountian, if when you start you go to the left their will be an extra life, if you jump off at the corner you will fly up the mountian.


Fat Penguin
After you get 120 stars go to the 4th stage and choose the star "Big Penguin Race".Go inside the cabin and voila!The big penguin you one raced has now gained alot of weight!He will offer a race.


Floating Mario
After you get 120 stars get the wing cap and shot up to the ledge where you can walk completely around the middle thingie and position yourself where your back is against the wall.Now change the view to the little Mario head and press the bottom yellow C button,look Mario can "FLOAT"!


USE YOUR HAT AS A WEAPON 2
Go to course 8 Shifting sand land,and go where the little pink bomb guy is and get your hat stolen from the bird.Hit the bird,but dont get the hat.go to the pom tree like under it and teleport 3 times by going back and forth.and go to where your hat was and you can use it as a weapon,but you take 2wice the damage.


UNLIMITED 1UPS AT FINAL BOWSER
RIGHT BEFORE YOU GO UP THE STEPS TO JUMP IN THE WARP TO DEFEAT BOWSER, THERE IS A PLATFORM WITH 4 POSTS ON IT. BEHIND THE POST CLOSEST TO THE WARP ON THE LEFT IS A 1UP THAT IS THERE EVERY TIME BOWSER KILLS YOU -NOT THAT THAT EVER HAPPENS!


Easy way to beat princess's slide
An easy way to beat your record for the slide is to first run and long jump into the slide. When you go around the first turn, turn to the edge. jump off the slide! position Mario right above the part below, and butt stomp in the air. You will land near the end of the slide and you won't stop from the fall! (You get the second star by beating your record)


The Tree of Life
When you start the game and are outside, go to the left, near the waterfall. Go to the third tree from the waterfall and climb it. If you do a handstand on the top of the tree you will get a life. Next, go into the castle's first floor. Then go back outside and to the same tree you got the life from. Climb it and do a handstand. You'll get another life. You can do this a many times as you like. (U.S. Version)


Coin Trick
In the levels with the poles in them, for example,level 1 and when you enter level 13, to mention a few. Run around them five times and five coins will appear. This is a big help in getting 100 coins.


Ride on the Penguin
In Course 10, go to the big snowman's bridge and jump on the penguin's head. You can ride him across to the other side of the bridge.


Mario Warpzones
I have an almost complete list of warps from level 1-15.Enjoy Course 1: Warp 1a: From where you start, as soon as you cross the brown bridge, jump over the fence to the right. The warp is in the center of the yellow flower bed. Warp 1b: When you cross the bridge that tilts, climb up the stairs, and keep going straight and to the left of the black bomb guys. The warp is in the center of the yellow flower bed near the red ! box. Warp 2a and 2b: As you are climbing up the mountain, you will notice that the black rolling balls come out of the holes in the side of the mountain. There is a warp in the center of both holes... one takes you to the other, and vice-versa. Course 2: Warp 1a: In the corner next to the only green ! block on the level. (near the big blue puffy stomping guys) Warp 1b: (Click here for pictures) In the corner of the platform with the flagpole that extends up into the sky. Course 3: ??? Course 4: Warp 1a: When you start the level, go around to the right... The warp is on the edge of the broken bridge. Warp 1b: At the bottom of the level from the pool with the large penguin in it, go right. The warp is at the edge of the broken bridge under the mountain. Course 5: ??? Course 6: ??? Course 7: Warp 1a: From the start of the level, there is an island behind you across the fire. It has a red ! block on it... The warp is in the center of that island. Warp 1b: There is a platform near where you start with an eyeball on it. Underneath him is a hole in the grating. The warp is in the hole. Course 8: Warp 1a: There is a palm tree next to a pool of water near where the vulture is flying. The warp is at the bottom of the tree in the tree's shadow. Warp 1b: In the corner of the entire level where the cannon is, (on the section with the large cubes), the ground is divided into squares. The warp is in the center of the 4th square down from the cannon. (Stand at the cannon, and face the pyramid, then turn left, then go down 4 squares and stand in the center) Warp 2a: Inside the pyramid, in the corner of the second floor, there are some goombas around a pole that goes up to the third floor. After you climb the pole, the warp is in the corner on your right. This takes you above the grating on the second floor where you can get an extra man. This is a one-way warp, there is no warp that will take you back. Course 9: ??? Course 10: Warp 1a: In the shadow of the tree in the corner of the entire level. Warp 1b: In the shadow of the tree just before the island with the moving triangles on it. Course 11: Warp 1a: The water level must be all the way down in order to use this warp... On the ground there is a white structure made up of 3 steps. On the second step, there is a spinning black ball that will shock you if you touch it. On the third step there is a diamond that will raise the water level. The warp is on the ground (you will be standing in the water) in the corner of the smallest step and the largest step. Warp 1b: In the corner on the platform with the cannon. If you are standing on the ramp up to the cannon facing the cannon, the warp is in the farthest corner on the left. Course 12: Warp 1a: In the chasm with the mushroom platforms with the red coins on them, there are 2 very small platforms with no coin on them next to each other. The warp is on the small platform closest to the center of the chasm. Warp 1b: At the other end of the path with the cannon on this level, there is a square area with a sign on it. The warp is in the corner against the two mountain walls. Course 13: Warp 1a: When you are Big Mario, there is a flat ! switch on the ground that will make a temporary bridge appear that will lead out to a square island in the air. In the corner of the island with the gold coin is the warp. Warp 1b: Unfortunately, this is only a one-way warp... when you take warp 1a, you will appear next to the pipe near the flat ! switch mentioned in warp 1a. (So there is really no warp 1b) Course 14: ??? Course 15: Warp 1a: Outside on the edge of the platform leading into the castle up in the sky. (Directly across from the fireplace) Warp 1b: (Click here for pictures) In the center on top of the rectangular building with all the red coins and the pink bomb guy.


Another cool glitch
Kick Walk While sliding down a slope, jump up, kick in the air and pull back while kicking. Repeat to go up a slope.


Beating Bowser tips
I found the very perfect way to defeat the third bowser in Mario 64. When you meet the third bowser, try to make him run toward you by running around in front of him. When he begin to dash toward you, run toward the bomb. When you and the bowser are very near the bomb, do the flip-back jump. The bowser will have a hard time trying to balance himself. During that time, go behind him as quick as possible, and pick him up. You will be able to throw him at the bomb easily. But if you do not throw the bowser near the bomb enough, he still need some time to get up. During that time, go pick him up and throw him to the bomb again.


A cool glitch
I found a cool glitch. To get to it you have to have all 120 stars. When you have all 120 stars, find the cannon outside the castle. Get in and launch yourself toward the third level rooftop. Find Yoshi on the rooftop and you'll get 100 lives from him. Find the wings in the exclamation box and go left. Run up the slope of the third rooftop and face away from the castle. Do a triple jump and fly right. You'll land on the second rooftop. Go to the side of the roof. Now run up the side of the tower. At some point, you will fall through the tower and into the castle. You will land in a room that is totally glitched.(Hint:A Backflip will get you out.)That's it hope you like it.


Use Your Hat as a Weapon
Go to Snowman's Land (Course 10) and get to the snowman's head. Instead of crossing the bridge with the penguin's help, let the snowman's breath blow you off the bridge. Your hat will fall off. Don't go pick it up -- leave it there! Lead your hatless Mario past the gray star spot; the small, pop-up snowman; and toward two pine trees. The second tree of the two is in the corner and it's a teleport. Take the teleport. Now step back and teleport yet again -- in fact, do this at least three times. Once you've teleported a few times, go back to your hat and look at it carefully. Examine it from all sides. What you'll see is a bunch of hats stacked up on each other. Slowly approach the hats. Pick up the one hat and Mario will put it on his head, and the other hats will stay there on the ground! Now, pick up the other hat(s), and Mario will put the hat in his hand and carry it around with him! He can whack baddies with it, and he won't put it back on until you either teleport with him, get a star, or leave the level. One warning: When Mario has his hat in hand, he will take double damage.


Blue switch palace
Blue:get the key from Bowser and go to the basement. go to the two pillars and butt stomp them.go outside the castle to where the water was and jump in.there will be a hole which leads to the blue switch palace. P.S.when you get to the last platform,you must do a backflip to get on the ledge.


Turn Butterflys into 1-Ups
This works for course 2, 12, and 13.Sometimees as you walk along butterflys will come out the grass or trees. If you punch the butterflys they'l turn into black round bombs and chase you. Some of them will turn into 1-Ups.


Yellow Rabbit
After you have gotten 15 stars go to the basement you'll find a yellow rabbit standing in the water. Start to chase him, he'll run away from you but don't give up if you catch him you'll get one star. The trick of catching the yellow rabbit is when he is running do a dive at him (I found this to be the best way to catch him) there is other way of catching him but diving is the best.


Teleport area
There are two of these that I have discovered so far. 1. When you enter World 3, the first ice level, go to the right and to the broken bridge. Slowly walk to the end of it. You will be teleported to the very bottom of the level. It will work the other way around also. 2. On world 2 with the cement boss, preceed through the level until you get to the stairs with the two thwomps slamming up and down. Do not go up the stairs but past them, next to the grenn exclamation box. Walk mario t owards the ledge so he is looking out into the sky, if you're about an inch away from the wall you will teleport to the top of the level right next to the flagpole.


Secret passage
In course 4 on the slide there is a secret passage. On the first left turn follow the row of coins into the wall! You will go though the wall and into a secret passage! There are 3 mushrooms. You cannot use this to beat the penguin though.


Tips on how to kill the bomb guys in the Lava course
On the lava level when you have to knock the bomb guys off the platform I have developed the perfect strategy to kill them! Go to the edge of the platform and when the run at you JUMP in the air and KICK them off!


Extra Lives
When you enter the slide level, the one with princeses stain glass pictures, go all the way to the bottom of the slide but before you cross the line, or before you leave the slide, jump up and over the platform. then start jump kicking right behind the block, or around the area. Make sure you are off the platform and on the ground. It work well for me, you can get total of 3 lives in the level.


Yoshi!
I found out that after you get all 120 stars, and talk to Yoshi, he will give you an extra attack!!! To use this attack, simply talk to the Yoshster, get the 100 lives, and then do a triple jump!!! He will start to do flips, as if he was going to fly, but instead, he will turn all sparkly (that means that he's INVINCIBE!!!).


Controll the ending camera
After beating Bowser, plug a controller into port 2. Use the analog control stick to manuever the camera during the ending sequence.


Mystery of the clock revealed
Before you enter Course 14, you will notice that the hands of the clock move. The minute hand is what affects the way things move. Any hour on the hour (minute hand on 12) the clock is stopped. Any hour at the half hour (minute hand on 6) the clock stop/starts alot and is screwy. Any hour qurter after (minute hand on 3) the clock is slow. And any hour quarter till (minute hand on 9) the clock is pretty fast.


Power switches
To find the power switches to gain special powers follow thes steps: 1. the metallic armor: it is in course six. 2. phased mario: to find this find the place where you drain the moat. the place has two brick pillars butt slam both of them and the moat will drain. 3. feather hat: when you have about twenty or more stars the main hall will have a light go through the ceiling. look into it and youll be transported into the world wher you can fly. getting to the switches is the hard part, have fun.


Lose a life, get a life (Japanese version only)
When fighting Bowser for the first time. Run around and collect the coins that he leaves behind until you have 1,000 coins. Notice now there is a 'M' next to your number of lifes. Now every time you die you gain a life. But every 1up you get takes a life away.